Elijah McArdle
Game Programmer and Technical Designer
Game Programmer and Technical Designer
Chromakill
(Programming and Tech Design)
Chromakill (Semester Project, MI498 Final): Chromakill is a 3D first person shooter and platformer that revolves around quick movement and aim, with online leaderboards to compete with other player's times.
For more info, Click Here!
Salmon Run
(Programming)
Salmon Run (Fall 2021 - Winter 2023, MSU BEACON Internship): An educational tower defense game designed to teach about maximum sustainable yield and Punnett squares, while also providing an interacting and engaging experience for students.
For more info, Click Here!
Pinblast NEON
(Programming and Tech Design)
Pinblast NEON (Semester Project, MI498 Collaboration): Pinblast NEON is a 2D pinball platformer in Unity that merges the fast-paced precision of platformers with the point-collecting satisfaction of pinball.
For more info, Click Here!
STOMA VR
(Programming)
STOMA VR (May 2023 - September 2023, MSU Gel Lab Internship): A VR educational medical simulator where the player engages in a realistic medical environment to gain experience with operating on stomas. My work on the STOMA VR project also helped earn a $1.2 million grant from the National Cancer Institute.
For more info, Click Here!
As a game developer, I work hard to put my genuine passion for game development into practice with extensive experience in computer science and extracurricular game projects. Like any good programmer, I always look forward to tackling new areas of game development, and solving unique and interesting problems.
In my seven years making games, I have worked in a variety of settings while developing my skillset. I have professional experience making games as part of MSU BEACON and also as part of the MSU Games for Entertainment and Learning Lab (GEL Lab), as well as personal experience working on game jams, class projects, and solo projects.